


I think this could have really been utilised in the chapter design requirements, even if the outfit I designed didn’t show up in the CG it would have felt a little bit less repetitive of mixing and matching based on a pre-existing design. I would also have liked a few extra chances to design outfits rather than just making a replica of a client’s requests. But I could never work out why it wasn’t exact. Sometimes I would design a client’s outfit and keep getting an error message saying it wasn’t exact (like the photo above). However, I did find a few problems with it. So at the beginning of the game, making some shorts got me $100 but by halfway through the same pair of shorts netted me $500. I really loved how the more requests you fulfilled the more your work was worth. You can fulfil client requests and earn a couple of hundred dollars. But don’t worry, money is super easy to earn. You also need currency to purchase the next chapter in your love Interest’s story. The game uses in-game currency for you to buy different fabric, styles, patterns and even character customisation options. One big aspect of the game is the dress up mechanism. I don’t mind little brother types but I have a pretty strong dislike of tsundere characters, as such I didn’t enjoy Neil’s route as much as I could have. These types of love interests are typically not my favourite. Character wise, Neil has a pretty strong tsundere character whereas Dimitri is a bit more like a little brother character. The writing is great, and I enjoyed how each romance option has a unique backstory. Story-wise, I can definitely tell the amount of work that was put into this game. It’ll be interesting to see how ‘fierce’ options are in later routes. But in Dimitri’s route, the ‘fierce’ options were more flirty, so I felt comfortable choosing them. I felt it was just a bit mean, so I ended up only choosing kind options in his route. The ‘fierce’ dialogue option was to yell at him and tell him that it was his fault for loosing the watch. He had dropped it and was trying to find it, and is pretty upset that you broke it. For example, in Neil’s route there’s a scene where you step on and break his super expensive watch. While I’m glad our MC isn’t a typical otome one that lets the guys walk all over here, I didn’t really enjoy the ‘fierce’ dialogue options. The story doesn’t have a bad ending, but two good endings (passionate and innocent) depending on how often you are ‘kind’ or how often you are ‘fierce’. Each chapter features choices where you can choose to act ‘kind’ or ‘fierce’.

The game is a visual novel with dress up elements. Routes: 6 planned routes, 2 available (Dimitri & Neil)Īvailable on: Steam & Itch.io (Windows Only) Starting off My finished look! To progress through the game you fulfil client’s requests by making clothes, as well as making special event clothing for yourself. Each route features a completely unique story, so no common routes, and includes twenty five chapters, with two endings and an epilogue. There are six bachelors planned for the game, but currently only two are available.
TAILOR TALES PLUS SKIN
Joselina is completely customisable MC, from her name, to skin colour and facial features. In the game you play as Joselina who owns a small clothing boutique. You may remember this game from my interview with the developer, Celianna, in mid-2017.
